Well met, traveler! I am Mad Hat Architect. It is my privilage, along with the long friend Mad Hat Dominion and Mad Hat Key, to bring to you all differ manners of strange people, locationgs, objects, technologies, ideals, tragedies, and mysteries. Hopefully you will find these instights into a hidden and strange world both intriguing and thought provoking.
About Me
I'm not one to talk about myself all that much. I'm an as-of-yet unpublished author, a committed artist, and an avid gamer. I've worked on and have background in dozens of different fields, from drawing (hand drawn and digital), programming, video editing, 3D graphics (building, texturing, lighting, and rendering), game design, script writing, world building, and even a little bit of music.
I've spent more than half my life working on not only traditional art such as drawing and computer graphics, but on story telling and intricate world building, spending much of my days working on a single overarching setting in which a near infinite number of situations and stories could be built. Out of that sprang dozens upon dozens of characters (from the most malicious and evil to the most pure of heart), hundreds of locations both mundane and obscure, and situations on which the lives of billions of people, both biological and non-biological, hang in the balance. I could say that this is my lifes work; this world of infinite light and infinite darkness; and I believe it's one that I'll never be 100% satisfied of, for there is always something changing, or something new coming into the fold.
Not to say that is my only work, though. I've worked and collaborated on many other projects, many of which I hope to someday bring to you for your enjoyment. For now, however, my time will mostly be spent working on the the website and my own projects, which I'll be trying to upload as soon as the equipment I need becomes more readily available.
My Work
Projects
To see a list of projects I am either working on or planning, visit Safety's Workshop
Maps
Maps and locations have always been one of my favorite things to draw. They're very time consuming and pretty intriquit, but they're excellent for solidifying certain aspects about locations and objects and even coming up with brand new places and events. Click on the pictures to learn a bit more about the land and the people upon it.
Provine of ArcadesThe province of Arcades floats adrift in the Arcades Sand Sea, a ocean of churning sand. A sea that grinds any swimmer, no matter how hardy, and any ship, no matter the make, into dust, meaning one MUST fly to the province. Due to the isles random course, it is nearly impossible to locate within the massive desert landscape. Only the Garuda, who have a natural sense of where the isle is at all times, can reliably travel to and from Arcades. | Isle of GarudaSituated the very center of the Province of Arcades lies the floating Isle of the Garuda. Sealed off from the rest of the world by a massive barrier, no one alive truly knows what the isle is like up close. The Isle is home to the Garuda, a race of 15,000 immortals cursed into an eternal slumber, of whom only 12 are awaken at any one time to wander the rest of the world for 1,000 years, when they will disappear back onto the island for another to awaken. |
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Vehicles? Check. Weapons? Check. Crazy advanced of otherwise preternatural technology? Check. Things that cannot exist? Possibly.
Designs
The Arch-AngelA military grade space/planet-side combat aircraft. Built for speed and agility, as well as incorporating powerful energy projection technology allowing for Solid-State Energetic Shielding, protecting the pilot from all types of damage, and All-Material Aviation Projections, wings that allow for accurate controls while within the an atmosphere and project a large capture sphere around the craft once in space. This particular craft is also outfitted with a powerful interstellar warp-core. | #5s BladeThe Sword of the Garuda Warrior "Number Five", the fifth of his kind to become undying. Made mostly of an alchemical steel and a single shard of a strange blue crystal, inlane with stones imbued with powerful spacial-class energy. Capable of slicing cleanly through the most durable of materials, #5 was said to have been able to split the very ground beneath him asunder with this mightly blade. |
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TRH20151104_21201819_0007The rough drawing of Number Fives blade. |